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Flag Football Rules & Regulations    




Flag Football Leagues


Rules and Regulations













TTE Flag Football League will be played by the following rules.  Rules not covered here will be governed by the Minnesota State High School rules.

LAW I – The Field

  1. Field Dimensions- The field shall be approximately 55 yards long by 30 yards wide.  The field shall be marked with lines four inches in width.  All ceilings, nets, lights, and other structures are considered out of bounds.

  2. End Zone- End Zones will be 5 yards deep with the front marked by a cone.

  3. Frist Downs- First down is located at mid-field where the first down markers are placed.


    LAW II- The Ball

  1. A league provided ball must be used at all times unless both teams agree to an alternative.

LAW III- Number of Players

  1. The game shall be played by two teams each consisting of not more than six players on the field.  Teams must have a minimum of 5 players present to begin a game and must have 4 players to continue a game.

  2. The maximum number of players per roster is 14.

  3. All players must be 17 years of age or older, listed on their team’s roster, and have completed a TTE liability waiver to be eligible to play.

  4. Rosters are frozen which means all waivers must be completed by the second week of the season.  Any player without a completed TTE liability waiver after the deadline will be crossed off the roster and are ineligible to play.  Note that every player that plays in the first week must have their waiver completed by the start of the game.

  5. Players may NOT play on more than one team in the same division.  If a player is found to be in violation of any of these rules, their team(s) will be forced to forfeit.

  6. Random eligibility checks may be done at any time during the league.  If a team is found to have an ineligible player(s), it will result in an immediate forfeit.  It is incumbent upon all players to be able to produce a driver’s license, passport or state ID at each game in the event that a player is challenged for eligibility.  If you cannot provide documentation when challenged, your team must forfeit the game.

LAW IV- Equipment

  1. A player shall not wear anything that is dangerous to other players and/ or themselves including jewelry.

  2. The usual equipment of a player shall consist of a shirt/ jersey (which should be consistent in color throughout the team), shorts/ sweatpants, shoes, and socks.

  3. Each player must use a league provided flag system.  Two located on the side.

  4. Flags cannot be covered with jersey or anything else.

  5. Numbered jerseys are recommended in all leagues.

  6. Rubber cleated shoes, turf- style or flat-soled shoes are permitted to be used.  NO metal cleats allowed.


For any infringement of this law, the player shall be sent off the field to adjust his equipment and shall not return without first reporting to the Official.  The player may only re-enter the game at a moment when the ball has ceased to be in play.

LAW V- Duration of the Game

The duration of the game shall be two periods of 25 minutes each with the understanding that:

  1. Games will be played during a ONE hour time block.  Officials will shorten games to conclude within the hour.

  2. The first half is running time.

  3. The second half is running time until the final two minutes.

  4. Time should be stopped for an injury at any time in the game.

  5. The half- time interval shall not exceed 3 minutes.

  6. Each team will be allotted 1 timeout per half.  Timeouts do not carry over from first half to second half. 

LAW VI- The Start of Play

The first team listed on the schedule is the home team.  The home team shall begin on defense at the beginning of the game.  The visiting team shall begin on defense at the beginning of the second half.

Each team will begin by defending the end zone farthest from their player’s bench.  The line of scrimmage will be located 5 yards from the end zone line.

LAW VII- Game Play

  1. The only first down will be at midfield.

  2. Teams have 4 plays to reach the first down, after crossing midfield, teams have 4 downs to score or the ball is turned over to the defense at the line of scrimmage.

  3. On fourth down, teams may elect to punt.  A punt will move the ball forward up to the 20 yards not to exceed the defensive 5 yard line.

  4. To begin the series, the ball is placed on the top half of the circle or where the offense turned the ball over.

  5. The ball must be hiked between the legs to start play.

  6. The ball carrier is down at the point where a flag is removed or falls off.

  7. Players may dive to advance the ball or to grab a flag.

  8. Players may not jump over another player in any instance.

  9. Players cannot swat the defensive person’s hands or stiff arm opponents.

  10. Players may not grab hold of ball carrier to impeded progress; they must be attempting to pull the flag.  Incidental grabbing of the shirt or body may occur when attempting to remove a flag and is not a penalty.

  11. Ball carriers must avoid contact with a defender who holds a position.  If a defender is holding a position, the ball carrier must go around the defender even if he has nowhere else to go, he must stop if he has nowhere to go.

  12.  Ball carriers must take one full step between spin moves.

  13. When rushing the passer, players must block by using outstretched hands, not body.  Blockers should no initiate contract; they should obtain position and cushion their block with their hands.

  14. Plays cannot block below the waist.

  15. Defensive players must work around offensive blockers, not plow or push over or through them.

  16. Defensive players must wait 2 seconds before rushing the quarterback.  This will be up to the official’s discretion.

  17. Players cannot use hands, arms, or legs to the face of an opponent at any time.

  18. Defensive players cannot swat or slap blockers arms or use ‘swim’ moves.

  19. Defensive backs may bump a receiver (not a center) once within 5 yards of the line scrimmage before the ball is in the air.

  20. Defenders cannot bump the center unless the center engages to block.

  21. Defenders cannot line up directly over the center.

  22. Once the ball crosses the line of scrimmage, even if it is brought back behind the line of scrimmage, a forward pass is illegal.

  23. Quarterbacks are allowed to hand the ball off immediately to another player after the ball is snapped. 

  24. Quarterbacks are not allowed to run past the life of scrimmage until three seconds after the ball is snapped or unless someone from the defense crosses the line of scrimmage.

  25. All players will be eligible to receive a pass; this includes the center.

  26. Offense players are allowed to throw 2 forward passes as long as the ball stays behind the line of scrimmage.  Once the ball passes the line of scrimmage, there are no longer any forward passes allowed.

  27. If a pass is thrown and it hits the ceiling, the pass is instantly ruled as an incomplete pass.


For any infringement of this law, a 5 yard penalty should be assessed from the spot of the penalty.


  • Any defensive pass interference call less than 10 yards will be placed at the spot of the foul with no loss of downs.

  • Any defensive pass interference call over ten yards will be placed ten yards from the line of scrimmage with no loss of downs.

  • All offensive pass interference calls will be a loss of five yards along with the loss of a down.

LAW IX- Method of Scoring

  1. A touchdown (6 points) is scored when the ball, in possession of an offensive player, crosses the plane of the goal line.

    1. Spiking the ball in celebration and other dancing like movements after a touchdown is allowed an encouraged depending on your dancing skills.  Taunting is not allowed and is a penalty

  2. Following a touchdown, the offense chooses to try for a 1-point or 2-point conversion.

    1. 1- point conversion attempts are taken from the 5 yard line.

    2. 2- point conversion attempts are taken from the 10 yard line.

    3. A conversion is good when the ball, in possession of an offensive player, crosses the plane of the goal line.

  3. A safety (2 points) is scored when an offensive player in possession of the ball is tackled in his own end zone.

  4. The team scoring the greater number of points during the game shall be the winner.  If no points or an equal number of points are scored, overtime shall be played.

LAW X- Official

A dual system of officiating will be used in all the games.  The authority and the exercise of the power granted to the Official by the Laws of the Game shall commence as soon as they enter the locality where the field is situated and shall cease when they leave.

During the game, the Official’s power of penalizing shall extend to offenses committed when play has been temporarily suspended.  Their decisions on points of fact connected with the game shall be final, as far as the result of the game is concerned. 

The Official shall:

  1. Enforce the laws.

  2. Keep a record of all incidents that occur before, during, or after the game.

  3. As a timekeeper and ensure that the time stipulated in the rules is adhered to, subtracting time to keep the gam time to one hour.

  4. Have discretionary power to stop the game for any infringement of the laws and to suspend or terminate the game, whenever, by reasons of the elements interference by spectators, or other causes he deems it necessary.  In such case, he shall submit a detailed report to a TTE owner or employee.

  5. Allow no person other than the players to enter the field without his permission.


  1. Stop the game if in his opinion, a player has been seriously injured, has the player removed as soon as possible from the field, and immediately resumes the game.  A player who is able to reach the sideline or goal line unaided shall not be treated on the field.


  2. If an official does not show up for their scheduled game, the following procedure should be followed:


    1. Notify the a TTE employee

    2. Wait five minutes pas the scheduled start time to see if the Official shows up

    3. After five minutes, a qualified TTE employee will fill in as the Official. To fill in after five

    4. If an employee is not qualified to officiate, and a replacement official has not arrived to fill in after fives, the teams can agree to play with a volunteer adult official or they can use the time for practice and the game will be rescheduled.

    5. If the teams agree to play with a volunteer adult official, the game will be official and the score will stand as final.

If a team would like to contest a call made by the Official, complaints will only be accepted from team managers or team coaches.

LAW XI- Personal Conduct

  1. Players, coaches, and spectators cannot argue with officials or league staff.

  2.  No fighting.  Any fighting will result in being disqualified from the game.  Fighting may also result in further disciplinary action such as suspension or a league ban.  No refund will be given to disqualified players or teams.

  3. Continued penalties may result in disqualifications from the game.

  4. No verbal abuse to officials, players, spectators, or league staff.  Verbal abuse will because for disqualification from a game or league.

  5. Players, officials, and spectators must treat each other with respect.

  6. Player misconduct may result in game disqualification by the official or league staff.

Personal Fouls

If any of the personal conducts laws are broken, the team who committed the foul will receive a penalty and will lose ten yards.



Any player that is disqualified from a game shall serve a minimum of a one game suspension from the next scheduled games.  If the League Director, after consultation with the official, determines that a modified (larger or shorter) suspension is warranted, he may rule for a suspension of more or less than a game.


Any player ejected from a second game in the same indoor session shall serve a minimum of a two game suspension from the next consecutively scheduled games.


A League Director has the final authority on the duration of all suspensions.


LAW XII- Overtime

Regular season games that end in a tie will be final.  If a playoff game ends in a tie the game will advance to overtime.  The following overtime procedures should be followed.

  1. Each team has 4 plays to score from mid- field.

  2. If only 1 team scores, the scoring team wins.

  3. Both teams get a chance to be on offense, even if the first team scores.

  4. If neither team scores, the team who advanced the furthest in the first set of downs wins. 

  5. If both teams score, the process repeats from the opposite 8 yard line( Extra point conversions are played).

  6. Penalties are applied as usual during the 4 plays.


Interceptions in Overtime

  1. If an interception is returned for a score, the defense wins

  2. If an interception is returned back behind the line of scrimmage of that play, the forward progress of the offense is marked at the point where the flag of the defender is pulled.

  3. If the interception is not returned back to the original line of scrimmage of the play, the forward progress is marked at the original line of scrimmage for that play (not the series).

  4. If the defender intercepts the ball the end-zone, the forward progress will be marked at the 8 yard line or the original line of scrimmage of the play, whichever is further from the end zone.


LAW XIII- Playoff Advancement

Some leagues may determine a league champion based on only round robin play.  In the event of a playoff, teams will advance to playoffs based on the following criteria:


Team Ranking (Tie Breakers)

  1. Points: Teams will be awarded three points for a win, one point for a tie, and zero points for a loss

  2. Head to head record (* this criteria will not be considered if three or more teams are tied)

  3. Fewest Points Allowed

  4. Earliest registration date



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